AI Insights · Timothy · July 2024
Top 5 Slime Games on Android in Europe Q2 2024
Explore the performance of the top 5 slime games on Android in Europe for Q2 2024, with insights on downloads, revenue, and weekly active users.
In the second quarter of 2024, slime-themed games captured the attention of Android users in Europe. Here's a look at the performance of the top 5 slime games based on data from Sensor Tower.
Super Slime - Black Hole Game from Supercent, Inc. showed a dynamic quarter. Downloads peaked at approximately 118K in the week of May 13, with a notable dip in early June to around 65K before climbing again to 115K by the end of the quarter. Revenue saw a gradual decline, starting at $578 in the first week of April and ending at $320 in the last week of June. Weekly active users remained strong, peaking at 704K in the week of May 20, but dropped to 600K by the end of June.
Bruno - My Super Slime Pet by Dramaton experienced fluctuations across all metrics. Downloads reached a high of 122K in the week of April 22, then tapered off to about 65K by the end of June. Revenue peaked at $491 in the week of April 29, maintaining a steady range between $275 and $431 for most of the quarter. Weekly active users saw a peak of 600K in late April, with slight decreases, ending the quarter at 582K.
Slime Simulator Time: 3D ASMR by Questzy had modest performance metrics. Downloads fluctuated, peaking at 769 in the week of April 29 and hitting a low of 176 in late May. The game maintained a steady number of weekly active users, starting the quarter at 9.5K and ending at 6.2K.
Virtual Slime from Cider Software LLC struggled in terms of downloads, with a significant drop from 208 in early April to just 2 by the end of June. Revenue was negligible, with only $4 recorded in the week of May 6. Active users followed a similar trend, starting at 320 in early April and dropping to 10 by early June.
Fluid - Trippy Stress Reliever by DoGreat Technologies had a sporadic performance. Downloads were minimal, peaking at 36 in early June. Revenue showed a slight increase towards the end of the quarter, peaking at $29 in mid-June.
For more insights and detailed data, visit Sensor Tower.